People have been playing Madden head-to- head for more than 20 years. In that time, nothing has turned the line between gamesmanship and sportsmanship on its ear more than online play. Before Madden ’03, console players needed to be in the same room to play head-to-head. Friends played friends. Blow outs caused embarrassment and shame, but everyone would feel it with enough games. Taking a loss became part of the Madden experience partially because of the investment required to gather competitors in the same room. Head-to-head Madden games were truly a social engagement.
The post-online head-to-head Madden world is very different. Anyone can play anyone – and usually does. Neophyte strangers to the game often square off against grizzled Madden vets. Sometimes opponents don’t even speak and the results aren’t always pretty. Without the friendships and commitments that used to bring Madden players together, blowouts don’t cause the same embarrassment and shame. They cause more frustration and anger. Neither is taking a loss the learning lesson it once was nor is Madden the true social engagement it used to be.
Cheating doesn’t have the same meaning either. Long ago, using a glitch in a fun game with friends might get a few laughs. Using that same glitch in a ‘wager game,’ might get a player smacked. The outcome was simple, easy to predict, and the rules of engagement were clearly established. Not anymore. Online play has removed the reward of glitching friends for fun and the punishment of glitching enemies for reward in a way that has warped our views of gamesmanship and sportsmanship.