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Defense: De-scrambling the Quarterback

Contributed by TNT713

Shut down fast quarterbacks with the a robust attack that keeps the offense guessing.

 

 

Ever since Mike Vick graced the cover of Madden NFL 2004, speed at the quarterback position has revolutionized how we play defense. Now that Vick is back in the NFL and performing well, Madden players must brush up on ways to stop him. As a result of the threat Vick and other scrambling quarterbacks presented two defensive assignments have since been added to the game. Even with the changes, a QB on the move can still be frustrating to defend. Not only can they make plays with their legs, but their arms make them doubly dangerous. Because of their dual edge, you'll need to sharpen the tools in your game plan to contain and neutralize fast passers.

The most common reason players scramble is to get away from heavy nano-blitz style pressure. With the most worrisome pressure packages sending heat through the A-gap, it's no wonder there is such a high premium placed on a quarterback's speed. Whether sprinting straight back or to the outside, gaining separation from the line of scrimmage is critical. Conventional pass drops of 3, 5, and 7 steps get passers away from pressure and time when to throw to receiver routes but Madden players are likely to face more unorthodox pass drop methods. When approached like exaggerations of a conventional drop slowing down fast passers becomes easier.

Many players scramble because when they have difficulties making quick coverage reads. When the box is crowded, sprinting to the edges of the pocket keeps the passer standing until the coverage reveals itself more clearly. Once the coverage drops off the line and rushers declare their intentions, setting up deep or outside makes picking the right receiver easier. In addition, scramble drops tend to break down the pass rush into lone individuals as opposed to a cohesive unit. The drawback for the offense is the added length to the throw. If the quarterback remains deep in the backfield, his range for downfield passes is diminished while allowing time for defenders to react to the ball.

Regardless of the reasons or the methods, scrambling quarterbacks utilize Personnel, Position, and Tempo to make things happen. Understanding how these facets are used will give you clues to how to use them against your opponent.

Personnel - The fastest quarterbacks can be the most difficult to defend. In Madden, speed is essential and depending on his speed the quarterback may be able to dictate where the pass rush comes from. More importantly, the offense can dictate who the defense sends. Rushing with a lumbering lineman against a player with jets isn't likely to get the job done. If the QB is too fast, it forces you to send players with linebacker or defensive back speed to chase and drag him down.

Position - Part of what makes defending a scrambling quarterback tough is his ability to move the pocket. It will be difficult to determine where to best setup zone defenders or where to direct the pass rush as the quarterback manipulates the angles of both passes and pursuit. It's one thing to defend when you know the quarterback is going to setup between the hashes, it's another to defend the entire field.

Tempo - Often the quarterback's speed affects the types of blitzes you can throw at him and when you can send them. The usual up-the-gut attacks that put fear in the hearts of pocket passers are likely to have the opposite effect against quarterbacks with speed. Pressure up the middle makes for soft flanks. Unsuccessful blitz attempts can stress the coverage in ways that illustrate the difficulty of defending double-threat passers.

The last thing any defender wants to see it Mike Vick on the edge with room to run.How do you defend quarterbacks that run?

First, remember that the quarterback's top threat is as a passer. Emphasize covering his receivers. If no one is open, it forces the QB to buy time with his legs. Once the quarterback begins to scramble, it will be difficult not to pull away from coverage and attack him. Resist the urge to abandon coverage responsibility. The deep ball is still the most dangerous threat. If the QB runs, you are probably better off giving up 5-10 yards on the ground than 25-30 through the air. Break off coverage and attack the quarterback only when you know you can get to him before he can let the ball go.

Once the QB begins to run, key on containing him. If the QB can't break containment, he won't be able to run very far. Use spying defenders to shadow the quarterback until you see which side your opponent naturally moves toward. As he exposes his tendencies, your best options to blitz, zone, or man up will become apparent. Once you find your opponent's soft spot attack the quarterback in ways that target your opponent's individual weaknesses.

What is a “Spy”?

A spy is a player who is assigned to mirror the passer from about 2 yards beyond the line of scrimmage. This is a variation of man-to-man defense, except defenders aren't running with an eligible receiver. Instead, spies roam from side to side in response to the quarterback's movement (or whoever has the ball in the backfield). If the QB rolls right, the spy rolls right. If the QB rolls left, the spy rolls left.

Madden is equipped with spy plays that assign a player to mirror the quarterback.Due to his depth, offensive linemen will not block a spy on pass plays until the ball crosses the line of scrimmage. If the quarterback drops back to pass from the pocket, the spy will play a shallow zone in the middle that is ideal to cut off drag routes and passes that are usually completed underneath hook zones. When the QB rolls outside the numbers, the spy defender will attack up the field to attempt the tackle in the backfield. Spying players are unlikely to fall for play action fakes, which can benefit you when you're attempting to read fakes.

What if the spy doesn't get him?

While it helps to have defenders spying the passer that are fast enough to catch him, it's easier said than done. When dealing with the fastest of the fast, players must weigh the options of committing two slow players to divide the field to better spy the quarterback or economizing by spying with a fast player. Try giving spy duties to a linebacker or defensive back instead of a defensive lineman. Weigh the trade off. The increase in speed may more than make up for the drop off in size and strength. Defensive backs may not tackle as well, but their sheer speed may be enough to discourage the quarterback from running.

If speed isn't the issue, you may want to reposition your spy assignment closer to the area the passer is likely to run. Since speed is more of a threat over long distances, shortening the distance a player has to run minimizes a speed disadvantage. If you expect the quarterback to sprint to the right, using a defender on the right to spy does the defender a favor. If you can't chase down a fast passer, waiting for him run to you works just as well.

There aren't enough spy defenses in my playbook. What do I do?

In those cases it may be time to get creative. If your playbook doesn't provide you with the right tools right out of the box, improvise. Make a few changes pre-snap to neutralize the quarterback that moves around. Keep in mind that speed and coverage are the best places to start eliminating the threat. You may not need to spy the quarterback at all. Let your opponent dictate how you stop him.

If he rolls left too much, you may not need more than a simple flat zone on the side you expect the quarterback to roll toward to contain him. Be warned that passes behind the flat defender may come open as the quarterback approaches the sidelines. Defenders covering the flats will break toward the QB when he gets outside the numbers. Be ready though, some players will attempt to bait your flat defender out of position to complete passes in behind him. Other players may even straddle the numbers to cause indecision with the defender in the flat. One you have the passer corralled, use discretion when chasing the QB manually so as not to give up the advantage.

To combat number straddling, look to attack with a strong outside rush and keep the quarterback inside. The “Contain” (black arrow) assignment is an easy way to rolling QB's on lock. They provide a nice outside pass rush when the QB is in the pocket, as well as maintaining outside leverage on plays where the QB tries to get to the edge. Players with the contain assignment will not cross the hash marks when the quarterback is outside the hash marks on the opposite side of the field. Should the quarterback reverse field, the contain man will be waiting to make him hurt.

Another effective method of containing a fast QB is to spread the defensive line so that rushers are on the outside. If the quarterback rolls out, the offensive line will have a hard time getting outside the defensive ends to make a block. If not, an outside rush gives the ends a better angle to attack the quarterback in the pocket in long yardage situations. To get loose the QB will typically need to make a move to avoid the defensive end, which gives pursuit from other areas a time to get to the ball.

Once the quarterback is forcibly flushed from the pocket, its merely whether you can bring him down.Creating a pseudo-spy defense on the fly is another option. Manually controlling a defender with a rush assignment is an easy way to focus on the passer without sacrificing coverage. When the QB scrambles out of the pocket, switching off of the blitzer to another defender might create free rush opportunities. You will be switched to the next closest defender. Should your initial rusher miss, you might still be able to make the play.

Another way to manufacture a spy play is to control any defender and mirror the quarterback manually. Using this tactic, it is possible to play deeper in the secondary while still maintaining focus on the QB. If The passer moves towards the line of scrimmage, simply move the safety to meet him at the line. This allows the “spy” to take away short and intermediate routes in the middle in addition to cutting off comeback routes for those quarterbacks still looking down field. If the quarterback runs for yards, try to funnel him toward pursuit so you can take an initial hard shot in an effort to force a fumble. If a QB coughs it up, it makes offensive players hesitate before attempting another run.

What if I want to be more aggressive?

If you're not comfortable waiting for the QB to come to you, don't be afraid to send the dogs after him. Blitzing is a good strategy, but it comes at a cost. Bringing the blitz from the side the QB rolls toward will shorten the rush and drops the passer for big losses when it works, but may also yield large gains when you miss. Depending on how many rushers are sent, it may be several yards before another defender gets a shot at the QB. In most cases, however, a well timed corner blitz is the best way to put the QB on the ground.

The more aggressive you are against inexperienced players, the more success you are likely to have, even with the most basic pressure scheme. Against more experienced players; however, finding the right type of blitz may require more time and commitment. Gauge your competition according to their skill versus your attack.

Some players are skilled at burning hot blooded defenses. Avoid giving them what they seek. Where merited, use slightly less aggressive tactics that call for the offense to both speed up parts of their execution while slowing down others. Zone blitzes are ideal in situations where you want pressure without the being too vulnerable behind it. The pause that it causes may be all you need to force a errant decision or create a sack.

Man coverage behind blitzes are another way to be aggressive and get results without settling for sub-par pressure packages. When coupled with press coverage, man pressure schemes force pinpoint accurate throws from quarterbacks under tremendous pressure. Only the speediest quarterbacks under control of the most savvy opponent's will be able to break down the pressure and coverage regularly. When they can, playing coverage a little softer may be enough to throw off the offensive timing enough for pressure to pay dividends.

Once you get a handle on where your opponent goes to avoid pressure, you may opt for a more deceptive package of plays. Mixing a spy and a blitz, known as a QB Trap, baits scrambling passers into the moving toward the part of the defense poised to pounce. Using pressure to funnel the quarterback to a side then cutting off his escape route cuts down on the offensive options where rollouts are concerned. Furthermore, any blitz can be converted to a QB Trap play by hot routing a defender to a spy on the side opposite the pressure.

Containint the quarterback outside the pocket is a must for competitive Madden players.Of all of the strategies, which works best?

A robust game plan will win more games than any single strategy will. Players without a backup plan, will certainly develop one once their bread-and-butter is toasted and devoured by a better prepared defense. The best players aren't the best because of their initial plan, they are the best because of their response to contingencies. To respond best, you will need variety.

The more tools in your game plan, the quicker you will be able to make the adjustments you need to win. Mixing flat zones with spy plays, blitzes with flat zones, and spy plays with blitzes will create the confusion needed to get to the QB, cause turnovers, and win games. Simple minor changes in how you play defense may be all that is needed to maintain the upper hand. Spying with different defenders also creates confusion. Spy with a defensive end a few times, then spy with a linebacker and rush the defensive end. Bring a safety on a blitz while sliding a defensive end into the flat to take away the back side.

Keep mixing in different elements to maintain pressure on the passer and the receivers. The more variations to a solid theme, the less options you leave your opponent. Eventually, making a fast passer an ineffective run threat will de-scramble any quarterback.

 

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