Madden players face a dilemma striving for balance in their game plan. Finding a happy medium between runs and passes on offense or coverage and blitzes on defense may seem difficult, but it is simpler than it seems. Balance need not be a 50/50 mix. Even a game plan featuring 100% passes or pressures can maintain a balanced attack as long as the play calling sets up the anticipation opposing threats that are effective in certain situations. Keeping an opponent's mind focused on defending a specific threat is often enough for another play to work.
By default, Madden comes prepackaged with playbooks designed to imitate real NFL teams. But what if you don't like the mix of formations and plays in any of them. Why use a playbook that only has a handful of good plays and a boatload of bad ones. Moreover, why not collect the best plays from all the playbooks into one playbook that you can use or at the very least, build a playbook with the best plays for the way you play and make reads. Building your own custom playbook can be a time consuming task, but there are shortcuts to creating the perfect playbook for your tastes.
Injuries are a part of football and cannot be avoided. In a collision sport like football, the biggest, strongest, and fastest athletes in the world can succumb to the stresses those hit put on their bodies. Star players, role players, and even kickers must deal with the real life chance of getting hurt every time they line up for a snap.
There's never a good time to fumble. Madden players know that maintaining possession wins football games; putting the ball on the ground is the quickest way to lose. Running the ball might seem to be the best method of maintaining control of the rock, but a hard hit could easily jar the ball loose and change the equation of the game. Using the cover ball button helps, but even it's effect is minimized late in the game when fatigue is a factor. This tip, sent in by legacy member "MaveDork" details a simple way to manage player fatigue while making fumbles harder to force in the late quarters.
|"When in doubt, punt!" - John Heismann|
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